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The Lost Systems
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A repository of miscellaneous rules that don't quite fit anywhere else (yet).
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Markdown
This document is based on the Markdown Cheatsheet by Adam Pritchard, and is released under a CC-BY license. Headers # H1 ## H2 ### H3 #### H4 ##### H5 ###### H6 Alternatively, for H1 and H2, an underline-ish style: Alt-H1 ====== Alt-H2 ------...
Ene
A T Class brown dwarf. Has 1 known planet. Phenol More details will be added shortly
Synths
Synths were created by Vader-San, and are used here with permission. Racial Traits Ability Adjustments: (See Active Blueprint, below) Hit Points: 4 Size and Type: Synths are Medium or Large constructs with the technological subtype, though unlike other con...
Greox
Racial Traits Ability Adjustments: +2 Con, +2 Int, -2 Str Hit Points: 6 names Size and Type: Greox are small humanoids, with the greox subtype. Natural Weapons: Greox have natural weapons that functions like those of vesk, except the greok's bite dea...
Consorts
::: sidebar right ::: Racial Traits Ability Adjustments: +2 TO ANY 1 ABILITY Hit Points: 4 Size and Type Consorts are medium oozes with the shapechanger subtype, but they do not gain the normal ooze immunities. Ooze Movement Consorts have a land speed of 30 ...
Dogfighting
An alternate starship combat system that emphasizes rapid engagement as opposed to tactical maneuvering.
GravLock
GravLock is an alternate method of faster-than-light travel, that bypasses hyperspace and the associated delays.
Petroleum Ooze (CR 2)
XP 600 N Medium oozeInit +1; Senses blindsight (vibration) 60 ft., sightless; Perception +7Aura toxic cloud (30 ft., DC 11) DEFENSEHP 25EAC 13; KAC 15Fort +6; Ref +2; Will -1Immunities ooze immunitiesWeaknesses vulnerable to fire OFFENSESpeed 20 ft.Melee sl...
Creature/NPC (CR X)
XP 307,200 Space goblin technomancer NE Large humanoid (goblinoid)Init +9; Senses darkvision 60 ft.; Perception +34Aura unnatural aura (30 ft.) DEFENSEHP 395; RP 7EAC 34; KAC 35Fort +17; Ref +17; Will +22; +4 vs. enchantmentsDefensive Abilities natural invi...
Race
Insert image here, replacing this text Racial Traits Ability Adjustments: +2 Con, +2 Int, -2 Str Hit Points: 6 Size and Type: Greox are small humanoids, with the greox subtype. Natural Weapons: Greox have natural weapons that functions like those of v...
Underlings (Creature)
The addition of more creatures or NPCs to a combat can have a rippling effect on player difficulty and the gamemaster's ability to manage all of the moving parts on the battlefield. Underlings are intended to add depth to certain combat situations while minimi...
Troop (Template Graft)
Description A troop is a collection of creatures that acts as a single creature, similar to a swarm, but as part of a military unit. A troop has the characteristics of its type, except as noted here. A troop has a single pool of Hit Dice and hit points, a sin...
SF Weapons Deep-Dive by Owen KC Stephens
Weapon Damage Benchmarks for Starfinder Fun with Starfinder Damage Benchmarks Ranged attack tiered power for GammaFinder/FreedomFinder (Starfinder) Weapons in DungeonFinder (Starfinder variant) Weapon Upgrade Pricing for Starfinder
Plan
Bases are made up of modules. Each module may provide the facilities to perform downtime activities, or may provide access to new downtime activities. They are built using Pallets, Power, and Personel. Pallets are a resource which may be created from a bulk o...
Modules
Power Module Pallets Power Personel Shells Module Pallets Power Personel Production Module Pallets Power Personel Habitation Module Pallets Power Personel Recreation Module Pallets Power Personel
Starships as Bases
Priest-Everly (Manufacturer)
Priest-Everly, founded by Amelia Priest and Daniel Everly in 162 AG, specialize in simple, functional, and elegant weaponry for civilian, law enforcement, and military use. The Priest-Everly has established itself as a mark of quality, and their robust line of...