Templates
Creature/NPC (CR X)
XP 307,200
Space goblin technomancer
NE Large humanoid (goblinoid)
Init +9; Senses darkvision 60 ft.; Perception +34
Aura unnatural aura (30 ft.)
DEFENSE
HP 395; RP 7
EAC 34; KAC 35
Fort +17; Ref +17; Will +22; +4 vs. enchantments
Defensive Abilities natural invisibility; DR 10/magic; Immunities fire; Resistances sonic 20; SR 31
Weaknesses light sensitivity
OFFENSE
Speed 35 ft., climb 20 ft., swim 30 ft.; earth glide
Melee quantum dogslicer +28 (13d6+22 S)
Multiattack quantum dogslicer +24 (13d6+22 S), bite +24
(9d6+22 P)
Ranged junklaser bazooka +3 (4d12+20 F; critical burn 1d8)
Space 10 ft.; Reach 10 ft. (15 ft. with bite)
Offensive Abilities breath weapon (80-ft. line, 5d8 A, Reflex DC 27 half, usable every 1d4 rounds)
Spell-Like Abilities (CL 20th)
At will—charm person (DC 24)
Technomancer Spells Known (CL 20th)
6th (7/day)—chain surge (DC 29), disintegrate (DC 29), flight, interplanetary teleport, true seeing
5th (7/day)—control machines (DC 28), heat leech (DC 28), synapse overload (DC 28), telekinesis, wall of force
4th (7/day)—corrosive haze (DC 27), dimension door, overload systems (DC 27), rewire flesh (DC 27), soothing protocol, wall of fire
STATISTICS
Str +2; Dex +9; Con +2; Int +12; Wis +2; Cha +6
Skills Computers +39, Engineering +34, Stealth +39
Feats Cleave, Mobility
Languages Common, Goblin
Other Abilities water breathing
Gear nanotube carbon skin, junklaser bazooka, quantum dogslicer, spell cache, 1,000 credits
ECOLOGY
Environment any
Organization solitary or cult (1 plus 20–30 space goblins of CR 3–4)
SPECIAL ABILITIES
Breath Weapon (Su) A space goblin monark can exhale a line of caustic acid as a standard action.
Race
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Racial Traits
Ability Adjustments: +2 Con, +2 Int, -2 Str
Hit Points: 6
Size and Type: Greox are small humanoids, with the greox subtype.
Natural Weapons: Greox have natural weapons that functions like those of vesk, except the greok's bite deals piercing damage.
Scrounger: Greox receive a +2 racial bonus to Engineering, Stealth, and Survival checks.
Scrappy: Despite their small size, greox are surprisingly resilient. Greox gain 1 additional Resolve Point at 1st level.
Toxicity Resistance: Greox have a +2 racial bonus to saving throws vs poisons and diseases. Greox have acid resistance 5, which stacks with one other source of acid resistance.
Easily Frightened: Greox have a -2 racial penalty to saving throws vs fear effects.
Description
Physical Description
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